On each occasion, the trained children performed better than the control group, which proves that these improvements were sustained," Angela Pasqualotto says. "What is particularly interesting about this study is that we carried out three further assessment tests at 6 months, 12 months and 18 months after training. This improvement in literacy occurs even though the action video game does not require any reading activity. Even more remarkably, the research team observed a clear enhancement in reading, not only in terms of reading speed, but also in accuracy, whereas no improvement was noted for the control group. "We found a 7-fold improvement in attentional control in the children who played the action video game compared to the control group," says Angela Pasqualotto. Shortly after the end of the training, the scientists repeated the tests on both groups of children. Children were tested at school by clinicians of the Laboratory of Observation Diagnosis and Education (UNITN). The children then followed the training with either the action video game or the control game, for six weeks, two hours a week under supervision at school. "First, we tested the children's ability to read words, non-words and paragraphs, and also we conducted an attention test that measures the child's attentional control, a capacity we know is trained by action video games," explains Daphne Bavelier. Children must manipulate objects and logical structures to establish the desired programming sequence. Scratch, the control game, requires planning, reasoning and problem solving. The action video game requires children to perform tasks within a time limit such as remembering a sequence of symbols or responding only when the Raku makes a specific sound while increasing the difficulty of these tasks according to the child's performance. Both games require attentional control and executive functions, but in different manners. The scientists then worked with 150 Italian schoolchildren aged 8 to 12, divided into two groups: the first one played the video game developed by the team, and the second one played Scratch, a game that teaches children how to code. ![]() "For example, the Raku flies through a meteor shower, moving around to avoid those or aiming at them to weaken their impact, while collecting useful resources for the rest of the game, a bit like what you find in action video games." The idea is to reproduce the components of an action game, without incorporating violence, so that it is suitable for young children. "The universe of this game is an alternative world in which the child, accompanied by his Raku, a flying creature, must carry out different missions to save planets and progress in the game," Angela Pasqualotto adds. With this in mind, a video game was designed that combines action video games with mini games that train different executive functions, such as working memory, inhibition and cognitive flexibility, functions that are called upon during reading. ![]() ![]() You must be connected to PlayStation™Network or Xbox Live to redeem content.A child-friendly action video game to support learning The voucher code can only be used once.Those who purchase the Steam version by 11:59 PM UTC ( 7:59AM HKT, 10:59AM AEDT) are eligible.Those who purchase the PlayStation®4, PlayStation®5, or Xbox Series X|S version by 3:59 PM UTC ( 11:59PM HKT, 2:59AM AEDT) are eligible.Special limited bonuses may be available separately in the future.Purchasing content for the PlayStation®4 version and then upgrading the game to the PlayStation®5 version will require you to re-download that content with the same PlayStation™Network account.Purchasing content will give you the license to use it on both the PlayStation®5 and the PlayStation®4 versions. ![]() The content can be downloaded from the store where the download version was purchased, or via the voucher code with the retail version.Note: You must have the full game of Resident Evil 4 to access this content.
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